Supplement Review: The Expedition Journals of Amestus Armen: Cultural Division in a Caste-Based Society by Tim Loya from Tim Loya Games

Timothe Loya’s obviously got some grand plans for The Expedition Journals of Amestus Armen (TEJOAA for short). It’s far from your average RPG supplement and takes a completely different approach to describing a setting than I’ve seen in 30 years of gaming. As you read each journal, you are transported to another place, another time, . . . → Read More: Supplement Review: The Expedition Journals of Amestus Armen: Cultural Division in a Caste-Based Society by Tim Loya from Tim Loya Games

Supplement Review: Midgard Campaign Setting by Wolfgang Baur and the Open Design team, Part 2

Slowly I’m working my way through my review pile… But one book I started recently is going to require a few trips before I’m done. (For part 1 of the review, check here.) The Midgard Campaign Setting is not just a lengthy tome detailing the various corners of a flat world populated by myths and . . . → Read More: Supplement Review: Midgard Campaign Setting by Wolfgang Baur and the Open Design team, Part 2

Game Fodder: Two Ideas – Twin Cities and Elemental Demons

Though I haven’t had much time of late to work on long articles, I have been pondering some bizarre ideas for adventure settings I thought I’d pass along.

Ober and Ongar

On the flood plains west of the mountains lie the twin cities of Ober and Ongar, split down the middle by a dry culvert . . . → Read More: Game Fodder: Two Ideas – Twin Cities and Elemental Demons

Supplement Review: Midgard Campaign Setting by Wolfgang Baur and the Open Design team, Part 1

Welcome to the first part of the review for the Midgard Campaign Setting book from Wolfgang Baur, Jeff Grub, Brandon Hodge, Christina Stiles, and Dan Voyce from Open Design. That’s right… This will be another multi-part review. There are simply too many parts to this book to handle it in one go without glossing over . . . → Read More: Supplement Review: Midgard Campaign Setting by Wolfgang Baur and the Open Design team, Part 1

Setting Review: The Shadow Vale Player’s Guide by Alyssa Faden and Torn World

World design is the proverbial rabbit hole many of us fall into as gamers. I have started down many a winding road only to get lost in the ebb and flow of heroes, nations, and continents… Long story short, it’s hard to get right and I have many worlds that haven’t translated to paper and . . . → Read More: Setting Review: The Shadow Vale Player’s Guide by Alyssa Faden and Torn World

The Gassy Gnoll: Hook, Line, and Sinker for Setting/Adventure Design

This Gassy Gnoll loves settings. Whether the setting is fantasy, modern, or futuristic, if it’s done well, you can typically convince me to come on board. My recent reviews of Dark Harvest: The Legacy of Frankenstein, Blood Dawn: The Prophecy and Caladon Falls have really made me examine what it is about a setting that . . . → Read More: The Gassy Gnoll: Hook, Line, and Sinker for Setting/Adventure Design

News from Around the Net: 2-SEP-11

Greetings programs!

It’s the Friday before Labor Day weekend for those of us in the United States, so many of us are getting ready for a few days of rest & relaxation. And I for one am ready for a few days off!

Before I dive into the news, I have to share some of . . . → Read More: News from Around the Net: 2-SEP-11

Adventure Review: The Lost City by Logan Bonner from Open Design

Many moons ago, I was addicted to games like Baldur’s Gate, Icewind Dale, and Planescape: Torment on the PC. The combination of strong story and adventure development led me to explore much of the Forgotten Realms over the course of days, weeks, and months, and enjoy the D&D-ish mindset playing solo. But it always seemed . . . → Read More: Adventure Review: The Lost City by Logan Bonner from Open Design

Setting Review: Chronicles of Amherth by Peter C. Spahn from Small Niche Games

Rules and setting. Chocolate and peanut butter. Abbott and Costello. Isn’t it wonderful how some good things come in pairs?

You can have the best system in the world, but without a setting – even the modern world – you need, as George Carlin would say, a place for all your stuff. Characters don’t exist . . . → Read More: Setting Review: Chronicles of Amherth by Peter C. Spahn from Small Niche Games

Setting Review: Caladon Falls from Savage Mojo

What would you do to save your your way of life? How about your home? Your neighbor’s home? Your country? I always find that sort of story easy to get into – from films like Red Dawn and Battle: Los Angeles to Krull and The Black Cauldron. It’s the little guys with their back to . . . → Read More: Setting Review: Caladon Falls from Savage Mojo

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