Game Review: Risus: The Anything RPG by S. John Ross

Games must have rules so everyone can play fairly. Why? Because when you play games where the rules change, typically it adversely affects one or more people while the others profit from that misfortune. (The only exception I’ve ever seen to this is the card game Fluxx, where you can change the rules multiple times . . . → Read More: Game Review: Risus: The Anything RPG by S. John Ross

Book Review: Mince Pies & Murder by Chris Tregenza and 6d6 RPG

Mysteries and sleuthing. The two go together like Abbott and Costello or the Earth and the Moon, pushing and pulling at each other to make waves. And you can’t leave detectives out of the mix either – from the amazing observational skills of Sherlock Holmes to Shaggy and Scooby-Doo stumbling onto clues like a couple . . . → Read More: Book Review: Mince Pies & Murder by Chris Tregenza and 6d6 RPG