The Gassy Gnoll: A Cult Above (Repost)

Recently I was chatting with a friend of mine (hey Mike!) and the topic of cults came up. Yes, we have strange conversations. But it made me wonder about them in gaming terms. Should I be using them more often? How are they used well? And how should they be used?

Cultists by . . . → Read More: The Gassy Gnoll: A Cult Above (Repost)

The Gassy Gnoll: A Cult Above

Recently I was chatting with a friend of mine (hey Mike!) and the topic of cults came up. Yes, we have strange conversations. But it made me wonder about them in gaming terms. Should I be using them more often? How are they used well? And how should they be used?

What is a cult? . . . → Read More: The Gassy Gnoll: A Cult Above

The Gassy Gnoll: Taking Charge of the Gaming Lesson Plan (RPG Blog Carnival)

Over the Thanksgiving holiday, I had an opportunity to continue a D&D 4e adventure we started a year ago. With this particular group, we have now met three times in 12 months and only worked through about 2/3 of the dungeon so far. But that’s not the fun part…

The fun part is that the . . . → Read More: The Gassy Gnoll: Taking Charge of the Gaming Lesson Plan (RPG Blog Carnival)

The Gassy Gnoll: Rules Schmules

The Gassy Gnoll is not a rules guy. Never has been. Sure, maybe there were a few moments around a table in 1982 or 1983 with my original gamer friends in junior high school where we’d argue over this or that from the Dungeon Master’s Guide or the Player’s Handbook. Sure, sometimes it becomes more . . . → Read More: The Gassy Gnoll: Rules Schmules

The Gassy Gnoll: Travel Troubles

This Gassy Gnoll had some travel troubles this past weekend. A belt broke, shredding my radiator among other juicy bits in the engine compartment. Made for an interesting drive home. But we did make it home. And after a large bill at the mechanic yesterday, the beast runs again.

But it got me thinking about . . . → Read More: The Gassy Gnoll: Travel Troubles

The Gassy Gnoll: The Road in the Darkness

This past weekend I was fortunate enough to be able to take a bit of time to head to the mountains with my family. We left late in the afternoon on Friday and were going over a mountain pass I’ve driven or ridden over regularly in the daylight. By the time we got there, night . . . → Read More: The Gassy Gnoll: The Road in the Darkness

Supplement Review: Potion Details Generator by Chris Kentlea from Ennead Games

All too often when our characters down a potion in a campaign, it’s done without any fanfare. Poisoned? Down a “Cure Poison” potion. Hurt? Drink some “Cure Light Wounds.” But do we ever really think about what we’re downing? What does it look like? Smell like? Taste like?

I’ve always wondered why alchemy wasn’t handled . . . → Read More: Supplement Review: Potion Details Generator by Chris Kentlea from Ennead Games

Interview: Patric Götz and Angus Abranson – Space:1889 Returns!

Back in the late 1980s or early 1990s, I often saw Space: 1889 books from GDW sitting on the shelf at one of our local game stores. The concept was simple… The Victorian Era with more Steampunk elements! I always thought it would be fun to stage a Georges Melies-inspired “Trip to the Moon” via . . . → Read More: Interview: Patric Götz and Angus Abranson – Space:1889 Returns!

Game Review: PACS (The Pocket Adventures Card System) by Ben Kanelos of Dorkmen Games

A couple of months ago, Ben Kanelos of Dorkmen Games dropped me a note and asked if I’d like to take a look at a RPG that fits into a deck of cards. It’s called PACS – the Pocket Adventures Card System – and he’s self-published it via DriveThruCards. Considering I’m always looking for ways . . . → Read More: Game Review: PACS (The Pocket Adventures Card System) by Ben Kanelos of Dorkmen Games

The Gassy Gnoll: Celebrating Independence (or Why Aren’t There Fireworks in Fantasy RPGs?)

The Gassy Gnoll is about to go to the mountains for a few days, but he’s spent some time wondering about independence lately. Here in the US many folks are planning to launch fireworks (unless there’s a fire ban, which we’re under in my state). Basically this involves launching some sort of explosive into the . . . → Read More: The Gassy Gnoll: Celebrating Independence (or Why Aren’t There Fireworks in Fantasy RPGs?)

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