The Gassy Gnoll: How do you track character fame?

This Gassy Gnoll has come to the conclusion that when you see the word “fame,” you inevitably see the words “and fortune” beside it. Why you may ask? Because fortune is much easier to track than fame, so why not lump them together?

As player characters (PCs), we as players are typically focused on various . . . → Read More: The Gassy Gnoll: How do you track character fame?

The Gassy Gnoll: Should flatulence be a rules-based disadvantage or an acting challenge?

Ok, so last week I saw Dan’s (the Gestalt Gamer) great article about using advantages and disadvantages in class-based systems to inspire better character design (at More than Dice). Though I love the concept of advantages and disadvantages that affect character builds by improving or reducing particular statistics or characteristics, I was struck by an . . . → Read More: The Gassy Gnoll: Should flatulence be a rules-based disadvantage or an acting challenge?

Related Posts Plugin for WordPress, Blogger...