Designer Interview: Brendan Davis of Bedrock Games on Sertorius

Recently I had an opportunity to check out a massive new fantasy RPG from Bedrock Games – Sertorius. And when I say “massive” I don’t mean it lightly. This thing could be used in hand to hand combat and seriously hurt somebody. The draft I read was 600+ pages and chock full of gaming goodness.

. . . → Read More: Designer Interview: Brendan Davis of Bedrock Games on Sertorius

Supplement Review: Tome of Twisted Things from Little Red Goblin Games

Though I have played a fair share of D&D 3.5e, I have not played any Pathfinder even if I have read more than a few supplements and adventures written for PFRPG. I typically read PFRPG-themed books for inspiration, looking for great ideas more than anything system-specific.

That brings me to the Tome of Twisted Things . . . → Read More: Supplement Review: Tome of Twisted Things from Little Red Goblin Games

Game Review: Dread (Guest Review by Jennifer Martin)

You may have heard of Dread– the indie rpg that swaps dice for a Jenga® tower- published by The Impossible Dream. In this horror themed game, you pull blocks out of an increasingly unstable Jenga® tower instead of rolling dice. If you knock over the tower, your character dies. This simple mechanic is incredibly . . . → Read More: Game Review: Dread (Guest Review by Jennifer Martin)

The Gassy Gnoll: Rules Schmules

The Gassy Gnoll is not a rules guy. Never has been. Sure, maybe there were a few moments around a table in 1982 or 1983 with my original gamer friends in junior high school where we’d argue over this or that from the Dungeon Master’s Guide or the Player’s Handbook. Sure, sometimes it becomes more . . . → Read More: The Gassy Gnoll: Rules Schmules

The Gassy Gnoll: Where are we again? (Location, Location, Location – RPG Blog Carnival)

This month’s blog carnival was kicked off by Mike Bourke @ Campaign Mastery and I have to say it’s a doozy. Though “Location, Location, Location” may have originated in the real estate industry, it works amazingly well for fictional pursuits as well. Whether you’re designing a RPG campaign or writing a novel, you can’t go . . . → Read More: The Gassy Gnoll: Where are we again? (Location, Location, Location – RPG Blog Carnival)

The Gassy Gnoll: Travel Troubles

This Gassy Gnoll had some travel troubles this past weekend. A belt broke, shredding my radiator among other juicy bits in the engine compartment. Made for an interesting drive home. But we did make it home. And after a large bill at the mechanic yesterday, the beast runs again.

But it got me thinking about . . . → Read More: The Gassy Gnoll: Travel Troubles

The Gassy Gnoll: Aging Heroes

As this Gassy Gnoll enters his mid-40s, he finds himself undergoing a curious transformation. Over the last 7 months he has engaged in *gasp* physical exercise and a change in diet and is probably in the best shape he’s been in since his late teens, if not the best shape he’s ever been in. And . . . → Read More: The Gassy Gnoll: Aging Heroes

The Gassy Gnoll: The Road in the Darkness

This past weekend I was fortunate enough to be able to take a bit of time to head to the mountains with my family. We left late in the afternoon on Friday and were going over a mountain pass I’ve driven or ridden over regularly in the daylight. By the time we got there, night . . . → Read More: The Gassy Gnoll: The Road in the Darkness

Supplement Review: Potion Details Generator by Chris Kentlea from Ennead Games

All too often when our characters down a potion in a campaign, it’s done without any fanfare. Poisoned? Down a “Cure Poison” potion. Hurt? Drink some “Cure Light Wounds.” But do we ever really think about what we’re downing? What does it look like? Smell like? Taste like?

I’ve always wondered why alchemy wasn’t handled . . . → Read More: Supplement Review: Potion Details Generator by Chris Kentlea from Ennead Games

Interview: Aaron Vanek, Executive Director of Seekers Unlimited (Edu-LARP Kickstarter)

As a parent of two bright children, I am always seeking ways to not only challenge them, but get them thinking creatively. As a gamer, I know first hand that board games and roleplaying games do both of those things well, so I actively seek ways to play with them whenever I can. And when . . . → Read More: Interview: Aaron Vanek, Executive Director of Seekers Unlimited (Edu-LARP Kickstarter)

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