The Gassy Gnoll: Why the Villain?

The Gassy Gnoll went to see The Wolverine recently (fun movie with some great action) and it made him ponder the motivations of some of our villains. Every villain does what they do for a reason. And if the reason is consistent or (heaven forbid) reasonable, your PCs and players will identify that much more . . . → Read More: The Gassy Gnoll: Why the Villain?

Supplement Review: New Paths: The Expanded Spell-less Ranger by Mark Radle from Open Design

Way back when the D20 craze started, I seem to recall there being plenty of new classes in book after book. But of late, we’ve seen more and more adventures, settings, and other things, with fewer classes. (Maybe it’s just me?) That changed recently however with Open Design’s new book: New Paths: The Expanded Spell-less . . . → Read More: Supplement Review: New Paths: The Expanded Spell-less Ranger by Mark Radle from Open Design

Ancient Scroll’s Secret Room: Oh peaceful village, oh village of joy…

Today I want to share some thoughts about playing with PCs in a single location. Most fantasy adventures and campaigns are designed as a never-ending journey & quest pursuit. There are only a few RPGs (that I know) which are designed as more less stationary (Birthright, Home of the Blooded, Ars Magica…).

nicubunu . . . → Read More: Ancient Scroll’s Secret Room: Oh peaceful village, oh village of joy…

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