Ancient Scroll’s Secret Room: Deceit and the Mutants in the Desert

I love deceiving my players. Playing with their senses – sight and sound, social prejudices…

This is a type of adventure with the intent to confuse players. It uses certain stereotypical thought and can be reduced to a simple principle in most survival scenarios in post-apocalyptic settings. Normal people are typically afraid of getting dirty.

. . . → Read More: Ancient Scroll’s Secret Room: Deceit and the Mutants in the Desert

Game Review: Altered Earth: Science Fiction Role-Playing in the Far Future by David Caffee from Chaos Trip Studios and Avalon Game Company

Though I have to admit I’ve not been much of a fan of D&D 4e the way it’s been presented in the D&D Essentials line, I’ve been interested in the movement to make 4e work in different contexts. For example, Wizards of the Coast‘s Gamma World release is an update to the post-apocalyptic roleplaying game . . . → Read More: Game Review: Altered Earth: Science Fiction Role-Playing
in the Far Future
by David Caffee from Chaos Trip Studios and Avalon Game Company

Book Review: Blood Dawn: The Prophecy by Lawrence R. Sims and SSDC, Inc.

The world will end someday. The only things that change are the how and the when. We’ve heard from folks of many faiths that Armageddon, Ragnarok, or Apocalypse will eventually bring a day of reckoning for us all. We hear from astronomers that tell us in a few billion years (estimates vary), the sun will . . . → Read More: Book Review: Blood Dawn: The Prophecy by Lawrence R. Sims and SSDC, Inc.

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