The Gassy Gnoll: Rekindling the Improvisational Spirit (Seeking Input)

The Gassy Gnoll has had an on-again, off-again relationship with gaming over the last 12 years. Yes, that’s probably a bit too much like a confession, but I have a point I’ll get to after a bit of history…

Before 2000 I gamed regularly and GMed frequently, but for the next 6 years I was . . . → Read More: The Gassy Gnoll: Rekindling the Improvisational Spirit (Seeking Input)

Game Review: Fantasy Craft by Alex Flagg, Scott Gearin, and Patrick Kapera from Crafty Games – Chapter 1

Yesterday with The One Ring, I started my new approach of breaking down some huge books in my review queue into smaller, bite-sized chunks. I’m going to do the same today with Fantasy Craft from Crafty Games. Though I’ve talked with Patrick Kapera a few times in recent months, I’ve had a (virtual) stack of . . . → Read More: Game Review: Fantasy Craft by Alex Flagg, Scott Gearin, and Patrick Kapera from Crafty Games – Chapter 1

The Gassy Gnoll: Should flatulence be a rules-based disadvantage or an acting challenge?

Ok, so last week I saw Dan’s (the Gestalt Gamer) great article about using advantages and disadvantages in class-based systems to inspire better character design (at More than Dice). Though I love the concept of advantages and disadvantages that affect character builds by improving or reducing particular statistics or characteristics, I was struck by an . . . → Read More: The Gassy Gnoll: Should flatulence be a rules-based disadvantage or an acting challenge?

Related Posts Plugin for WordPress, Blogger...