The Gassy Gnoll: Protection from Good/Evil

It’s obvious by now that the Gassy Gnoll sometimes gets… confused. Perhaps it’s the hair in his ears tickling his brain. (He tries valiantly to keep it trimmed, but as he gets older, it seems to gain speed and strength.)

I saw an old article from Derrek Myers about alignment in 4e D&D this week . . . → Read More: The Gassy Gnoll: Protection from Good/Evil

Ancient Scroll’s Secret Room: No Remorse

Hi there folks. I am in a killing mood, so we’re back to talking about “killing” in RPGs…

Often players will decide to take the role (class, profession, etc) of a killer (assassin, night blade, etc.) with a very simple concept. I am an extremely skilled person with extremely powerful abilities I can use to . . . → Read More: Ancient Scroll’s Secret Room: No Remorse

Ancient Scroll’s Secret Room: The Rules of Chaos

Last week I spoke about playing good and evil characters but promised that I’d follow up with my thoughts on playing lawful and chaotic PCs. When I started to think about it, I decided to break this post into two parts – one for chaos, the other for law. So today we start with chaos. . . . → Read More: Ancient Scroll’s Secret Room: The Rules of Chaos

Ancient Scroll’s Secret Room: What makes evil *really* evil?

Welcome back my dear readers!

Recently I grabbed my old 1st Edition Warhammer book, jumped over a few pages and found the alignment section because one of my friends asked what type of characters I like to play. My answer? Scoundrel. Then he asked “Like Han Solo?” And I said: nope, more the “devil on . . . → Read More: Ancient Scroll’s Secret Room: What makes evil *really* evil?

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