Game Fodder: Mindmapping Encounters

Every GM has a different way of composing the different parts of a campaign. Typically I start with world design and cut the PCs loose to see where they end up. My process involves a lot of improvisation, which was fun and kept both me and my players on our toes.

Though I don’t do . . . → Read More: Game Fodder: Mindmapping Encounters

Book Review: The Adventure Creation Handbook by Cherie “Jade” Arbuckle from rpgGM.com

Dungeon masters and game masters know that there are really only two ways to ready an adventure for a gaming group. You can buy it or you can make it. And most of the time, even if you buy it, you still have to do some preparation for how to get your party into the . . . → Read More: Book Review: The Adventure Creation Handbook by Cherie “Jade” Arbuckle from rpgGM.com

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