The Gassy Gnoll: Encouraging Coop in a Competitive World

The Gassy Gnoll has two daughters, both brilliant maddening messes of youth, and they fight non-stop. One irritates the other in some way darn near every waking moment they’re within 15 feet of each other. The youngest wants to be like her big sister and her big sister wants nothing to do with her.

So . . . → Read More: The Gassy Gnoll: Encouraging Coop in a Competitive World

Game Review: Risus: The Anything RPG by S. John Ross

Games must have rules so everyone can play fairly. Why? Because when you play games where the rules change, typically it adversely affects one or more people while the others profit from that misfortune. (The only exception I’ve ever seen to this is the card game Fluxx, where you can change the rules multiple times . . . → Read More: Game Review: Risus: The Anything RPG by S. John Ross

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