Supplement Review: AL1: Bone Hoard of the Dancing Horror by Daniel J. Bishop from Purple Duck Games

If it’s one thing the Dungeon Crawl Classics Role Playing Game has inspired, it’s going back to what I remember about many of the original modules for D&D… Gritty, gruesome dungeon crawls where you were never quite sure if your characters were daring or mentally challenged for walking in the front door in the first . . . → Read More: Supplement Review: AL1: Bone Hoard of the Dancing Horror by Daniel J. Bishop from Purple Duck Games

Game Fodder: Journey of the Sword – Ore-igins

This is the first article in a series – for the full series, check out the introduction – Journey of the Sword.

Every metal weapon or tool begins with the same humble origins at some point… bits of rocks. Someone went to the trouble of digging for those rocks or locating fallen stars (meteorites) that . . . → Read More: Game Fodder: Journey of the Sword – Ore-igins

Ancient Scroll’s Secret Room: An Interview with Alex Schroeder from 1PDC

Since 2009, the One Page Dungeon Contest (or 1PDC for short) offers designers a chance to describe a dungeon, village, or cave to be used during a roleplaying game session, but only using one side of an A4 sheet of paper. Over time, many of the submissions described standalone adventures more than a single map. . . . → Read More: Ancient Scroll’s Secret Room: An Interview with Alex Schroeder from 1PDC

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