The Gassy Gnoll: Where do you find artistic inspiration?

This Gassy Gnoll is not much of an artist. Stick figures mostly. The occasional dungeon map. I would have been right at home doing cave paintings 15-20,000 years ago. But I can appreciate talent in those who have it. The ability to render a mental image in some concrete way so someone else can also . . . → Read More: The Gassy Gnoll: Where do you find artistic inspiration?

NaGaDeMon 2012: Pick a Few Cards…

Ok, so last time I talked a bit about the concept behind the game and already feel like I’m falling behind on the month of design work. Will it be completely done by the end of NaGaDeMon? Probably not. But there will be some playtests and maybe I’ll have enough cards to have a good . . . → Read More: NaGaDeMon 2012: Pick a Few Cards…

Supplement Review: Hand Drawn Cities: Volume 1 by Alyssa Faden from Torn World

Many times I’ve mentioned my fascination for maps. There’s something about not only gaining perspective about places new and old, but learning from the point of view of the cartographer who drew those maps. Why did they draw sea monsters beyond the border of certain seas? Why were some islands or whole continents drawn out . . . → Read More: Supplement Review: Hand Drawn Cities: Volume 1 by Alyssa Faden from Torn World

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