Tools Review: Dingle’s Games Generators

It could be said that I’m a sucker for a random generator. But over the years, through trial, error, and trying my own hand at various tools, I’ve come to realize that not all generators are equal. That hasn’t stopped me from checking out new tools as they come to my attention.

That said, when . . . → Read More: Tools Review: Dingle’s Games Generators

Supplement Review: Wererats of the Roach Run Sewers by Landon Bellavia and Raging Swan Press

To paraphrase Indiana Jones for a moment… “Rats. Why’d it have to be rats?” Ok, now that my fetish for movie quotes is taken care of…

Why rats? Because they’re everywhere. Every major city with some sort of sewage system has had a pest problem, from the Egyptians fighting rat infestations in cities after the . . . → Read More: Supplement Review: Wererats of the Roach Run Sewers by Landon Bellavia and Raging Swan Press

The Gassy Gnoll: Should flatulence be a rules-based disadvantage or an acting challenge?

Ok, so last week I saw Dan’s (the Gestalt Gamer) great article about using advantages and disadvantages in class-based systems to inspire better character design (at More than Dice). Though I love the concept of advantages and disadvantages that affect character builds by improving or reducing particular statistics or characteristics, I was struck by an . . . → Read More: The Gassy Gnoll: Should flatulence be a rules-based disadvantage or an acting challenge?

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