Supplement Review: Dungeon Crawl Classics #66.5: Doom of the Savage Kings by Harley Stroh from Goodman Games

The Old School movement and Dungeon Crawl Classics have produced some of my favorite adventures of late. There’s something especially freeing about the wanton destruction of beginning adventurers. And why should they make any apologies for weeding out the would-be’s and the has-beens from the tally of real heroes?

Goodman Games’ Dungeon Crawl Classics #66.5: . . . → Read More: Supplement Review: Dungeon Crawl Classics #66.5: Doom of the Savage Kings by Harley Stroh from Goodman Games

Supplement Review: Dungeon Crawl Classics #75: The Sea Queen Escapes! by Michael Curtis from Goodman Games

A wise man once said “We are tied to the ocean. And when we go back to the sea, whether it is to sail or to watch – we are going back from whence we came.” (John F. Kennedy) Each time I read a novel, story, or module that involves the ocean in some way . . . → Read More: Supplement Review: Dungeon Crawl Classics #75: The Sea Queen Escapes! by Michael Curtis from Goodman Games

Adventure Review: Attack of the Frawgs! by Stephen Newton from Thick Skull Adventures

Starting a new campaign with 1st level characters can be tricky. Starting a new campaign with a gaggle of 0-level characters as you do with the Dungeon Crawl Classics Role-playing Game (DCC RPG) and its “funnel” approach has to be that much more difficult. Sure, you may have more actual PCs in the mix, but . . . → Read More: Adventure Review: Attack of the Frawgs! by Stephen Newton from Thick Skull Adventures

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