By Game Knight, on December 16th, 2014%
In the last two articles we’ve talked about character creation and module prep… now let’s get into how the actual play session went!
Quite honestly, I wasn’t sure how this adventure was going to go. In the last two years when we’ve done our holiday game with the kids we’ve done a more traditional dungeon . . . → Read More: Adventures in 5e, The Actual Session
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By Game Knight, on December 9th, 2014%
I started this series last week with Adventures in 5e, Overview and Character Generation… So let’s move on to the module I chose…
Spoilers ahead, so don’t read if you’re planning on diving into this adventure from Goodman Games.
Fifth Edition Fantasy #2: The Fey Sisters’ Fate from designer Chris Doyle and Goodman Games was . . . → Read More: Adventures in 5e, The Fey Sisters’ Fate
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By Game Knight, on December 2nd, 2014%
Those of you who know me know that I’ve been playing Dungeons & Dragons for a very long time. I started in 1982 and have played every edition along the way, though I was a little late to the party at times. I resisted 4e for a long time, though have a good time playing . . . → Read More: Adventures in 5e, Overview and Character Generation
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By Game Knight, on September 3rd, 2014%
Even as this Gassy Gnoll gets excited about diving headlong into the 5th edition Dungeons & Dragons Player’s Handbook, I struggle mightily with the balance between low level wizards and damage capability that I’ve seen even with the Starter Set and online PDF of the 5e rules. And I’m not a system guy, so bear . . . → Read More: The Gassy Gnoll: The Smell of Magic in 5e
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By Game Knight, on October 12th, 2012% Welcome to another Friday and another news roundup!
I don’t know about you, but sometimes I get lost in games other than tabletop RPGs. Blasphemous, I know. The last one was Skyrim. I lost hours and days playing that. But long before the Elder Scrolls, I was addicted to X-COM: UFO Defense from Microprose. I . . . → Read More: Friday Knight News – X-COM Gaming Edition: 12-OCT-2012
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By Game Knight, on October 10th, 2012% Last week the Gassy Gnoll asked why 4e spell powers are so cut and dried. This week he wants to throw the D&D magic system out the window in favor of something much more open…
Right now you create a wizard, pick a few powers, and run. All the powers work generally the same, using . . . → Read More: The Gassy Gnoll: Shifting Magical Paradigms Without a Clutch
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By Game Knight, on October 3rd, 2012% The Gassy Gnoll is not a huge fan of magic users. Fireball sounds great in theory until you smell all that singed hair. But *his* alter ego has always enjoyed playing wizards ever since starting to play D&D back in 1982. [Shudder.] And though I may be a bit gray at the muzzle, but that . . . → Read More: The Gassy Gnoll: Making Magic Missile Mine
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By Game Knight, on July 6th, 2012% Weeks with national holidays smack dab in the middle always throw me for a loop. Many of us were off on Wednesday in the US for our 4th of July celebrations across the country. So I worked the first couple of days of the week and will work the last two days of the week… . . . → Read More: Friday Knight News – Independence Edition: 6-JUL-2012
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By aarmstrong, on June 18th, 2012% There is a lot of buzz about Dungeons and Dragons Next. At the same time it is both a source of intangible hope and possibility and very concrete and malleable piece of gaming design. The players and game masters have been invited to weigh in on its construction, to offer feedback and input, to help . . . → Read More: Strong-Arm Tactics: Why You Don’t Need to Play D&D Next
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By Game Knight, on June 8th, 2012% Given a choice, this issue of Friday Knight News might be called the “Promethean” edition given that Ridley Scott‘s Alien-derived-yet-new-universe in Prometheus hits theaters here in the States today. Though my daughters would prefer I somehow worked Madagascar into the mix (“I got to move it, move it…”)… But I decided we’d just stick with . . . → Read More: Friday Knight News – Gaming Edition: 8-JUN-2012
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