It’s a Good Day to Die

One of the trickier things to handle in a campaign is a player’s character death. Over many years of roleplaying, I’ve had my share of character deaths. Not being a computer game, there is no reload/respawn point for the character. If the system has it set up, you can get the character resurrected from the . . . → Read More: It’s a Good Day to Die

Gamer… Engage!

A GM wears many hats in most typical campaigns. Among their varied responsibilities are setting the scenes, creating the adversaries, keeping the world in motion, and adjudicating challenges the protagonists face. However, the players, in the Forged Front’s opinion, are the most important part of the whole equation… they are the main stars. Without the . . . → Read More: Gamer… Engage!

The Value of Belief

Belief is an interesting thing. In the name of religion, countless conflicts have occurred across the ages. The Forged Front asserts that you don’t even need to look that deeply to name conflicts or cultures that were shaped to a large extent by religion. For instance, take a look at the Vikings or better yet, . . . → Read More: The Value of Belief

The Art of Downtime

Ever hit that point where you just need to take a break from it all? Here at the Forged Front, that happens from time to time. However, in a campaign though, it is a matter of taste and what you want to accomplish.

Various systems have tried to capture the essence of what could happen . . . → Read More: The Art of Downtime

The 50000 Foot View, Part 2

Last week in part 1 we talked about a few of the broad brush strokes of the campaign. Let’s keep going on that front…

The Far East — the Jade Empire and its Rainbow Court. This was the least fleshed out by me for my original campaigns, but it was envisioned to bring classic Chinese, . . . → Read More: The 50000 Foot View, Part 2

Interview: The Wizard of Oz (AUS) – Joe Sweeney from StoryWeaver Games, Part 2

Yesterday we started chatting with Joe Sweeney of StoryWeaver Games on a variety of topics… (You can read Part 1 here.) What do you think about continuing that now?

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Joe the GM!

Q: What are the keys to exploring the world of horror at the game table without sacrificing sanity to the . . . → Read More: Interview: The Wizard of Oz (AUS) – Joe Sweeney from StoryWeaver Games, Part 2

Interview: The Wizard of Oz (AUS) – Joe Sweeney from StoryWeaver Games, Part 1

It’s been a long while since I’ve had an opportunity for an interview! Thankfully, Joe Sweeney of StoryWeaver Games was kind enough to subject himself to a few questions about his gaming career, StoryWeaver, and more…

So let’s get started! (Note that this interview was SO HUGE I had to break it up into two . . . → Read More: Interview: The Wizard of Oz (AUS) – Joe Sweeney from StoryWeaver Games, Part 1

The 50000 Foot View, Part 1

Welcome back to the Front.

Last week in Framing the Picture, I discussed different options that a GM can use to get the players up to speed on the same page. So let’s look at the last fantasy world I shared with various players. For this exercise, I haven’t decided which area is going to . . . → Read More: The 50000 Foot View, Part 1

Framing the Picture

Welcome back to the Front. In a one-shot adventure, the GM has a relatively self-contained story idea to explore — maybe the gaming group wants to try out a new system or maybe they want to just run through a module. The players don’t have a whole lot to go on other than some general . . . → Read More: Framing the Picture

The Gassy Gnoll: The Smell of Magic in 5e

Even as this Gassy Gnoll gets excited about diving headlong into the 5th edition Dungeons & Dragons Player’s Handbook, I struggle mightily with the balance between low level wizards and damage capability that I’ve seen even with the Starter Set and online PDF of the 5e rules. And I’m not a system guy, so bear . . . → Read More: The Gassy Gnoll: The Smell of Magic in 5e