Lost in a Dragon’s Hoard

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So the other night, I had the pleasure of watching the extended edition of the Hobbit: Desolation of Smaug. The funniest thoughts occurred to me as I watched the scenes with Smaug. How exactly did Smaug . . . → Read More: Lost in a Dragon’s Hoard

Adventures in 5e, Overview and Character Generation

Those of you who know me know that I’ve been playing Dungeons & Dragons for a very long time. I started in 1982 and have played every edition along the way, though I was a little late to the party at times. I resisted 4e for a long time, though have a good time playing . . . → Read More: Adventures in 5e, Overview and Character Generation

Rise of the Video Games

Back when I was young, I dreamed of the day that computers would be used both as role-playing aids and provide a level of sophisticated games that would be a reasonable substitute for role-playing when a group couldn’t meet. As time marched on, this dream became more and more the reality. However, what I never . . . → Read More: Rise of the Video Games

Web of Ly’s

Hi. I wanted to take an out of cycle moment to send out a hearty congratulations to my friend Lawdon (check out his website here) for the self-publishing of his first science fiction novel, Web of Ly’s (check it out at Amazon here). It is the first book of the series. The series looks like . . . → Read More: Web of Ly’s

That *New Game* Smell

They say the first step to resolving an addiction is to admit you have a problem. Well, here’s my problem: I’m addicted to new settings.

I look at new systems whether they are set in an existing RPG framework or a brand new one. I’ll look into systems and worlds whether I’m currently running and/or . . . → Read More: That *New Game* Smell

Starting with a Big Bang

Last week, on the Forged Front, I discussed players thinking about party dynamics before the campaign even starts in attempt to really make it easier for everyone to ease into the long haul for the campaign without having to wonder why their character would put up with another character for any length of time at . . . → Read More: Starting with a Big Bang

The Ties That Bind

A RPG campaign lives and dies with the PCs. A GM can create an interesting setting backdrop, start the campaign off with a bang, and provide compelling reasons to want to explore the campaign world. However, the GM cannot force the PCs to actually stay together. Despite the GM’s best efforts, sometimes the various PCs’ . . . → Read More: The Ties That Bind

A Sporting Affair

Few would deny how influential sports is in modern society. Wars are fought all the time, but the world pays attention when FIFA hosts the World Cup, where the Olympics are played, and who wins. The amount of money that FIFA, NFL, MLB, NBA, and NHL each bring in is staggering. This influx of money . . . → Read More: A Sporting Affair

Trick-or-Treat!

It’s Halloween. If you’ve lived in the United States around kids for any amount of time during October, you mean this means three things… costumes, candy, and trick-or-treating. I spent many years enjoying this phenomenon and I’m happy to say that I enjoy seeing my kids enjoy this pattern now too. I’m not a fan . . . → Read More: Trick-or-Treat!

The King is Dead, Long Live the King!

Tired of the status quo? As a GM, you have many powerful tools at your disposal to shake up the campaign. Here at the Front, I suggest that one of the most powerful of these is the death of a NPC.

NPCs are the supporting characters, both tiny and mighty, who shape the world and . . . → Read More: The King is Dead, Long Live the King!

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