In-depth course in C#, created for a more detailed study of the C# language and consideration of additional programming topics, which were not covered in the other courses. Each course’s topic is accompanied by clear examples that will help you to quickly grasp the essence and learn how to use these constructions to create any games.
In the C# In-Depth Course, we’ll remind you what scripts, variables, constructs, and arrays are. We then move on to subroutines and cover methods, parameters, and overloads. Be sure to understand collections and look at how to use List, Queue, Stack, and Dictionary. We’ll explore classes and constructors and practice using them, and take a closer look at OOP (Generally-Oriented Programming). We’ll learn how to take full advantage of Unity’s features – learn about attributes and create our own editor in Unity. We’ll also take a deep dive into LINQ and such concepts as delegation and eventfulness. Finally, we’ll look at the SOLID (Single Responsibility Principle), which every developer should be familiar with.
Contents of the lesson
- Lesson – Introduction to the course
1.1 About course
1.2 Scripts
1.3 Variables
1.4 Constructions
1.5 Arrays - Lesson – Subprograms
2.1 Methods
2.2 Parameters
2.3 Overloads - Lesson – Collections
3.1 List
3.2 Queue and Stack
3.3 Dictionary - Lesson – Classes
4.1 Classes
4.2 Constructors
4.3 Components
4.3 Practice with classes and objects - Lesson – Pillars of the PLO
5.1 Pillars of the PLO
5.2 Inheritance
5.3 Encapsulation
5.2 Virtual Members - Lesson – Continuation of the OOP
6.1 Interfaces
6.2 Abstraction
6.3 Statics
6.4 structures - Lesson – Practicing OOP
7.1 Player Script
7.2 Shooting Tank
7.3 Missile script
7.4 Close Combat Enemy Script
7.5 Shooting Enemy Script
7.6 In-Game stats script
7.7 UI script
7.8 Enemy Generation Script - Lesson – Unity Capabilities
8.1 Optimization. Pool objects
8.2 Attributes
8.3 Custom Editor
8.4 Scriptable Objects - Lesson – Delegation and Eventing
9.1 Delegates
9.2 Events
9.3 Lambda Expressions
9.4 LINQ - Lesson – SOLID Principles
10.1 What is SOLID
10.2 Principle of sole responsibility
10.3 The Open-Closed Principle
10.4 The substitution principle of Barbara Liskow
10.5 Interface separation principle
10.6 Dependency inversion principle - The lesson – Design patterns
11.1 About Patterns
11.2 Relationships
11.3 Factory
11.4 Strategy
11.5 Observer
11.6 state
11.7 decorator
11.8 visitor