Happy Holidays!

Though the Game Knight and the Gassy Gnoll are taking a bit of time off over the holidays to spend with family and friends, Game Knight Reviews isn’t going anywhere. We shall return in the new year with more reviews, more opinions, and who knows what else.

Thank you for making 2013 such a . . . → Read More: Happy Holidays!

Designer Interview: Brendan Davis of Bedrock Games on Sertorius, Part 2

Continuing with the interview we started last week with Brendan Davis of Bedrock Games, we move on to more details on Sertorius…

Q: The fact that you detail entire religions down to their laws and structure is amazing. Did you develop them as part of your design process or how did you come up with . . . → Read More: Designer Interview: Brendan Davis of Bedrock Games on Sertorius, Part 2

Designer Interview: Brendan Davis of Bedrock Games on Sertorius

Recently I had an opportunity to check out a massive new fantasy RPG from Bedrock Games – Sertorius. And when I say “massive” I don’t mean it lightly. This thing could be used in hand to hand combat and seriously hurt somebody. The draft I read was 600+ pages and chock full of gaming goodness.

. . . → Read More: Designer Interview: Brendan Davis of Bedrock Games on Sertorius

Supplement Review: Tome of Twisted Things from Little Red Goblin Games

Though I have played a fair share of D&D 3.5e, I have not played any Pathfinder even if I have read more than a few supplements and adventures written for PFRPG. I typically read PFRPG-themed books for inspiration, looking for great ideas more than anything system-specific.

That brings me to the Tome of Twisted Things . . . → Read More: Supplement Review: Tome of Twisted Things from Little Red Goblin Games

Supplement Review: The City of 10 Rings by MJ Alishah from Aetheric Dreams

There are many fantastic realms of fantasy in fiction ripe for the picking for setting ideas. Obviously the world of Middle Earth from Tolkien is very popular as are the lands of Greek myth, the tales of King Arthur, the world of Robin Hood, and many others. But often I think we forget about the . . . → Read More: Supplement Review: The City of 10 Rings by MJ Alishah from Aetheric Dreams

Game Review: One Foot in the Grave by Robert Nolan from Creepy Doll Studios

There are four main pillars most of my gaming career is based on… Fantasy, espionage, Cthulhu and zombies. Usually any RPG I play in falls into one of these broad categories. In addition, I tend towards long-form gaming over short-form, preferring campaigns over multiple sessions vs. one night games.

Though there are zombies involved, One . . . → Read More: Game Review: One Foot in the Grave by Robert Nolan from Creepy Doll Studios

Game Review: Covert Ops (Playtest Version) by Bill Logan and Larry Moore from DwD Studios

I’m going to start this review with a bit of personal history and then we’ll get back to Covert Ops, so excuse the temporary detour…

Long ago in a galaxy far far away I worked on a game called Covert Directives for Moebius Adventures. It used the basic rules we developed for Age of Phaedrus . . . → Read More: Game Review: Covert Ops (Playtest Version) by Bill Logan and Larry Moore from DwD Studios

Supplement Review: Fantasy Maps by Maciej Zagorski from The Forge Studios

If you haven’t figured it out by now, I am a fan of maps. Dungeon maps. World maps. Town maps. Whatever it may be, I’m probably going to go over it with a fine-toothed comb looking for inspiration for a plot, world, or character. Even the smallest maps can offer shiny nuggets to inspire me . . . → Read More: Supplement Review: Fantasy Maps by Maciej Zagorski from The Forge Studios

Interview: Pat Kapera of Crafty Games, Part 3

A few weeks ago I was lucky enough to sit in on a game of Spycraft 3.0 and chat in person with Patrick Kapera of Crafty Games for about 30 minutes at Tacticon in Denver. I’ve posted the first two parts (here’s part 1 and part 2) already, and here’s the final bits… It was . . . → Read More: Interview: Pat Kapera of Crafty Games, Part 3

Supplement Review: Dungeon Dressing: Mundane Chest Contents by Josh Vogt from Raging Swan Press

Stocking a dungeon, castle, or other map with all the creature comforts can be tough. After you’ve stocked the main chest with the goodies the PCs will win after defeating the big baddie in an epic battle, all other caches of treasure somehow seem less important. And, probably more important, they seem less inspired. Why? . . . → Read More: Supplement Review: Dungeon Dressing: Mundane Chest Contents by Josh Vogt from Raging Swan Press