Interview: Jim Pinto of Post World Games

Back in January I stumbled on Jim Pinto’s Kickstarter for A Gallery of Rogues: Solomon Guild from Post World Games (a review will be coming eventually) and was hooked immediately. My gaming style has always been less about the system and more about the setting, so I love perusing open-ended supplements for fantasy worlds. Each . . . → Read More: Interview: Jim Pinto of Post World Games

Supplement Review: Potion Details Generator by Chris Kentlea from Ennead Games

All too often when our characters down a potion in a campaign, it’s done without any fanfare. Poisoned? Down a “Cure Poison” potion. Hurt? Drink some “Cure Light Wounds.” But do we ever really think about what we’re downing? What does it look like? Smell like? Taste like?

I’ve always wondered why alchemy wasn’t handled . . . → Read More: Supplement Review: Potion Details Generator by Chris Kentlea from Ennead Games

Interview: Patric Götz and Angus Abranson – Space:1889 Returns!

Back in the late 1980s or early 1990s, I often saw Space: 1889 books from GDW sitting on the shelf at one of our local game stores. The concept was simple… The Victorian Era with more Steampunk elements! I always thought it would be fun to stage a Georges Melies-inspired “Trip to the Moon” via . . . → Read More: Interview: Patric Götz and Angus Abranson – Space:1889 Returns!

Interview: Aaron Vanek, Executive Director of Seekers Unlimited (Edu-LARP Kickstarter)

As a parent of two bright children, I am always seeking ways to not only challenge them, but get them thinking creatively. As a gamer, I know first hand that board games and roleplaying games do both of those things well, so I actively seek ways to play with them whenever I can. And when . . . → Read More: Interview: Aaron Vanek, Executive Director of Seekers Unlimited (Edu-LARP Kickstarter)

Game Review: PACS (The Pocket Adventures Card System) by Ben Kanelos of Dorkmen Games

A couple of months ago, Ben Kanelos of Dorkmen Games dropped me a note and asked if I’d like to take a look at a RPG that fits into a deck of cards. It’s called PACS – the Pocket Adventures Card System – and he’s self-published it via DriveThruCards. Considering I’m always looking for ways . . . → Read More: Game Review: PACS (The Pocket Adventures Card System) by Ben Kanelos of Dorkmen Games

The Gassy Gnoll: Happy Trails (Horsemanship Skills)

The Gassy Gnoll may be a seasoned adventurer, but his alter ego, Fitz, is more of a traditional scholar. He has little practical knowledge, a good amount of book-smarts, and the dexterity of a dead buffalo suffering from rigormortis. So when Fitz’s wife proposed going horseback riding in the mountains, he outwardly said “sure honey, . . . → Read More: The Gassy Gnoll: Happy Trails (Horsemanship Skills)

The Gassy Gnoll: Long Strange (Musical) Trip to a Religious War

The Gassy Gnoll has one heck of an eclectic taste in music. And sometimes those tunes lead to bizarre ideas for stories I can use in games. I often wind my way through Spotify on wild journeys through various musical realms.

Yesterday I checked out the soundtrack for Guillermo Del Toro‘s latest film Pacific Rim, . . . → Read More: The Gassy Gnoll: Long Strange (Musical) Trip to a Religious War

The Gassy Gnoll: Summer is Coming (July RPG Blog Carnival)

This month’s RPG blog carnival topic is hosted by Dice Monkey and it’s wide open. All we have to do is talk about summer and how it pertains to gaming. Sounds easy enough, so let’s see what we can come up with…

Summer can be interpreted a few ways. There’s the warm season of the . . . → Read More: The Gassy Gnoll: Summer is Coming (July RPG Blog Carnival)

The Gassy Gnoll: Celebrating Independence (or Why Aren’t There Fireworks in Fantasy RPGs?)

The Gassy Gnoll is about to go to the mountains for a few days, but he’s spent some time wondering about independence lately. Here in the US many folks are planning to launch fireworks (unless there’s a fire ban, which we’re under in my state). Basically this involves launching some sort of explosive into the . . . → Read More: The Gassy Gnoll: Celebrating Independence (or Why Aren’t There Fireworks in Fantasy RPGs?)

The Gassy Gnoll – The Nature of Nature

Peace and quiet. It’s something this Gassy Gnoll doesn’t get much of these days. It might be that his family is running a million miles an hour in different directions. It might be that he himself his spread a wee bit thin on a few fronts. But either way it’s a rare occurrence.

Of late, . . . → Read More: The Gassy Gnoll – The Nature of Nature