Creighton’s Corner: Encounter & Adventure Design

When considering adding an adventure or encounter to a campaign a GM should always view it from his players’ perspective. A GM should already know the general interests of the participating players (Know Your Players). However, while a GM may know if a player prefers combat over role-playing or vica versa) he should aim to . . . → Read More: Creighton’s Corner: Encounter & Adventure Design

Magazine Review: Adventure Quarterly, Issue #1 from Rite Publishing

Content is king, right? And he or she with the best content often wins, or at least gains more interest. One avenue to getting more content out in the ether is to create a blog. Or you could offer freebies to tempt folks to buy your products. Or… maybe you could create a magazine! d6 . . . → Read More: Magazine Review: Adventure Quarterly, Issue #1 from Rite Publishing

Creighton’s Corner: The First Session

There are two really important sessions in a campaign: the first one and the last one. While all sessions should be fun and enjoyable for all participants, these two are the most important. For now, I’ll constrain myself to talking about the first session; I’ll deal with the last session in a subsequent article.

The . . . → Read More: Creighton’s Corner: The First Session

Friday Knight News – Gaming Edition: 27-APR-2012

Another week has zipped by… Where does the time go? No gaming this weekend unfortunately, but I gamed last weekend so I really can’t complain much. Every two or three weeks seems to be a good schedule. Not so far apart that I forget what we were doing and have to relearn the system, but . . . → Read More: Friday Knight News – Gaming Edition: 27-APR-2012

Creighton’s Corner: House Rules

House rules; every campaign has them. Some are minor, representing small tweaks to the game system, while other rework major parts of the rules to better suit the participants’ style and enjoyment. House rules are cool; they let a GM and players stamp their personality on a game and customise it to their hearts’ content.

. . . → Read More: Creighton’s Corner: House Rules

Friday Knight News – Gaming Edition: 20-APR-2012

Wow. Another week has zipped on by and Tax Day too! The scary part is that work is actually [gasp] fun! (Yes, we computer-programmer-type-people sometimes have a different grasp on “fun” than other folk. 🙂 ) However, because work is chugging along I haven’t had as much time as I’d like to work on GKR . . . → Read More: Friday Knight News – Gaming Edition: 20-APR-2012

Site of the Year Awards 2012 at Stuffer Shack! Vote for GKR today!

Yes, this year Game Knight Reviews was submitted to the mix for the Site of the Year award at Stuffer Shack. We’re up against some amazing sites like Troll in the Corner, Gaming Tonic, Life and Times of a Philippine Gamer, and many many others… GKR has only been around since 2010, but we’re . . . → Read More: Site of the Year Awards 2012 at Stuffer Shack! Vote for GKR today!

Creighton’s Corner: Campaign Primer

Every campaign needs a campaign primer.

A campaign primer is a GM’s chance to set the scene for the players and to provide them with basic information about the setting, upcoming adventures and other information of note. Ideally, a campaign primer should be available at the start of the campaign before character generation.

Contents

A . . . → Read More: Creighton’s Corner: Campaign Primer

Friday Knight News – Triskaidekaphobic Gaming Edition: 13-APR-2012

Happy Friday the 13th, everybody! That’s right – a haunted day and me without my hockey mask and machete… What does it have to do with gaming? Nothing! As far as I’m concerned, it’s just another Friday. Regardless of any bad luck, ladders or black cats in your path I hope you enjoy it… We . . . → Read More: Friday Knight News – Triskaidekaphobic Gaming Edition: 13-APR-2012

Creighton’s Corner: Starting a New Campaign

There are two basic ways you can start a campaign. Both are valid and both have a number of pros and cons. As always, the one you pick depends on your personal preferences and those of your players.

Method 1: Choose a module then generate characters

The GM chooses a module or series of modules . . . → Read More: Creighton’s Corner: Starting a New Campaign

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